
The earliest of several THPS5 levels to make use of the weird power-up mechanics of the game, in this case setting your board on pointless, pointless fire. Takes elements of THPS2’s Venice and turns it into a pretty awful and incoherent level that is far more closed-in than it makes you believe at first (you have to use trial and error to determine most of the level’s death planes). It hurt physically not to have the awful Bonfire Beach at last place, but Chopper Drop is just a halfpipe and a landing strip. I’ve included some weird levels, like exclusive-to-last-gen levels from THPS3 and 4, since I do own those, but I’ve not included levels exclusive to GameBoy versions or non-PlayStation versions except where those levels since reappeared in newer games. A few levels listed are not fresh in my memory, particularly THPS1 and THPS4 (neither of which I’ve done full playthroughs of in over a decade, although thanks again to THUG Pro, I do have fresh memories of many of their levels). Armed with that knowledge, I’ve decided to rank the levels featured in the Pro Skater series (for my own sanity I decided not to delve into Underground through Proving Ground, and for my life, I didn’t consider Ride or Shred either).Ī few disclaimers: this is obviously down to opinion. I’ve also touched on many other of the series’ instalments and levels recently thanks to THUG Pro.

I’ve revisited the games recently - having completed a second run through of Tony Hawk’s Pro Skater 5 (I know and I’m sorry) and currently being partway through a third playthrough of Project 8.

I’ve written about my life with the series on Truly Madly Dpad.Īnyway, now for something a little different. Ever since the day I first played the demo for Tony Hawk’s Skateboarding, it was an instant fascination.
